Hi, I'm Kingsley — a UX Designer crafting meaningful solutions from concept to implementation.
ASTEROID - 30 Ninjas
Associate User Experience Designer
Figma + Unity
On ASTEROID, I designed XR gesture-based interactions, created UI assets, and implemented the world-space UI. This included the movie player, audio log player, audio database, player menu, main menu, settings menus, teleport gestures, level transition interactions.
Material Instance Exercise - Space Marine 2 Button
Figma + Photoshop + Unreal Engine
I’ve been expanding my skillset beyond UX and visual design into implementation - specifically bringing wireframes into animated in-game interactions. My focus has been on materials as a best-practice approach for a flexible and scalable visual system.
As a hands-on exercise, I deconstructed a button from Warhammer 40,000: Space Marine 2 - breaking it down to its core visual layers, gradients, masks, and reactive states - then rebuilt it from scratch in Unreal. By reconstructing it piece by piece, I gained deeper control over how to manipulate properties, animate interactions, and design UI systems that are both visually polished and technically flexible for in-game use.
Eternal Crusade: Resurrection (Fan Project)
Figma + Photoshop + Unreal Engine
These are the concept screens for a fan project to bring back Behaviour Entertainment’s Warhammer 40,000: Eternal Crusade. I created the UI layout, button styles, interactions, and logo.
Art used created by the Warhammer Community all rights belong to their respective owners.
Final Fantasy XIV: Tabletop RPG
Figma - Mobile
In anticipation for the release of the Final Fantasy XIV Tabletop RPG, I've created a mock-up for what a companion app could look like. The purpose of this app would be to allow players to create and store their character sheets digitally.
It also has a step by step walkthrough for creating a character, which was a large deterrent for people who are getting into tabletop RPGs for the first time.












